Cardboard Architects Podcast Episode #11 Designer Hot Seat

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Episode Ten Designer Hot Seat Challenge.

Today its Joe’s turn in the hotseat. Chris will give him a theme and a mechanic and we will see where the game design takes us.

iTunes

Stitcher

Libsyn Link: http://cardboardarchitects.libsyn.com/episode-11-designer-hot-seat-joe

Download: http://traffic.libsyn.com/cardboardarchitects/Ep011_Complete.mp3

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If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

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Posted in Podcast
5 comments on “Cardboard Architects Podcast Episode #11 Designer Hot Seat
  1. […] released four episodes last week. One Chat with Pete, two regular episodes (Designer Hot Seat and Special Sauce) and a Guest interview with Andy Geremia. This weekend we were able to record […]

  2. Dudes! Was listening in the car and had to pull over to write this! I reckon you were on to something with sandcastles – what about a set collection game (using the keep one/give one mechanic) where players are decorating sandcastles with shells, seaweed, pretty pebbles, popsicle sticks, etc. Some of the cards could also be ‘High Tide’ which forces a player to discard cards they’ve already played onto their sandcastle, or ‘Big plastic spade’ which lets a plauer draw 4 cards instead of two, then keep one/give one/discard two.

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