Blog Archives

How to Build a Game #1 Think Big, Start Small 2.0

If this looks familiar, that’s because it is a post I released 3 years ago! Wow, time flies. My new plan is to go through the old blog and see what I said back then, and apply what I have

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Posted in board games, Chris Thinks, Design, How to Build a Game

Mars 4:45 Lets Build a Colony

In Mars 4:45 each player is a Mission Director, racing to establish the first colony on the Red Planet. Mission Directors compete to construct all the modules necessary to start a Mars settlement, sourcing as many parts internally as possible

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Posted in How to Build a Game, Mars 4:45

Mars 4:45 The Rules (Update Rules & Video!)

When we started on this design journey, the first game we really developed for a Kickstarter campaign was Charge! and army building card game. That game has been re-themed into Mars 4:45 a Colony building card game. I will write

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Posted in How to Build a Game, Mars 4:45

Designer’s Corner #3

Once a week, I get together with other designers and publishers to talk about all kinds of game related things.

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Posted in Chris Thinks, Company Update, game design, Kickstarter, Play Testing

How to Build a Game #90 The Power of Choice #3

As a designer, one of my mantras is, Analysis Paralysis (AP) must be defeated. Again, I think there are players and places where AP is ok, but I am not that player and the games I make are not the

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Posted in How to Build a Game

How to Build a Game #89 This Game is Too Easy

We’ve been working on a game with a working title of Soul Hunters and we have run into an interesting problem. Calling for the villagers is too easy. The game has been tested two times and in both occasions it

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Posted in How to Build a Game

Let’s Design a Game #12 The Death of a Game

If the lack of update regarding this series didn’t give it away (or the title of this post for that matter) Who Are You Working For is Dead. And I want to talk about why and what I learned from

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Posted in Lets Design a Game