What has TGIK Games been up to? #14

Update of Current Games

No update for current games this week. This weekend was all about setting up our long term content projects.

Designer Google Hangout

This weekend was our first designer hangout and it went very well. We met and talked with a couple other designers (Thank You Scott and Ben for joining us!) and learn where they were in the process with their games. We talked a little more detail about the games we are working on currently. We also talking about some of the resources we use to give our prototypes some art and some of the programs we used. It was great to meet some other designers and talk shop for an hour on a Saturday morning. We are going to host our second hangout two weekends from now on Feb 7th at 10am Pacific. If you would like to join, please let us know and we will send you a link to join.

YouTube Speed Plays

We are going to start shooting speed plays of board games in the spring time. Part of getting ready for this is to build a table that will allow us to play on a nice surface and not have to use the kitchen table. We need a dedicated playing table where we can spread out and play the games. One of our friends is a retired wood shop teacher and he has offered to help us build the table. This weekend we sat down and we talked about what we wanted on the table, and we are really excited about what we are going to put together. More details to come, but we are on our way to making YouTube Speed Plays a reality.

Those are the big updates from the weekend. Next weekend we are going to jump back into refining the projects we are working on and getting some more testing finished.

TGIK Games

If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

What has TGIK Games been up to? #13

Update of TGIK Games Projects

Normally I provide an update of the games we have been working on over the course of the week. Due to the holidays and being out of town, this past weekend was the first weekend Aidan and I have been able to get together to set the table for the start of the year. We have been throwing around the idea for various projects and this weekend, we took the first steps to making those projects a reality.

YouTube Speed Plays

When I play a game, I like to take my turns as fast as possible. I am not a big table talker and I would rather try a strategy and fail miserably, start over, make adjustments for the next game and try again. This got me thinking about the possibility to recording speed plays of different games. Since we both liked the idea we needed to check off the list on how to make it happen. We need to build ourselves a nice table to use;one that includes a nice felt top and some storage for the games we will be playing. We talked about and decided on what we wanted and now we are going to take the ideas to a friend who has already agreed to help us build it. He was a Wood Shop teacher and has all the tools and know-how to make a nice table happen. With the table on the path to creation, we now need to find at least one more person to join us for the games. One of our buddies, who also play tests all of our games, had his Saturday’s open up. We told him about out idea and he was excited to join in. Starting in February, we are going to start learning the games we want to use for our speed plays and we will start working on the table.

If there are any specific games you have ever thought would make a good speed play, let us know and we will look into playing it.

Podcast

I started a podcast in November, and unfortunately, I lost my co-host due to time and family reasons. I needed to do some brainstorming about what I was going to do in the absence of a co-host. I now have a plan, and I just needed to get the hardware for recording from Aidan. Since he and I did not see each other over the holidays, I have not been able to the the microphone from him. I now have it and I will start recording episode zero and one in the next week or two.

Designer Google Hangout

We have been gathering designers to join in with a Google Hangout where we (all the designers) talk about what we are working on, what problems and hurdles we are running into with our designs, and brainstorm some ideas with some set parameters. We knew we wanted to start in January, we just did not have a date or time set. I can now say that Jan 24th at 10am pst will be the first TGIK Designer Google Hangout. If you are interested, let me know and I can add you to our list.

 We Played a Published Game

We have a bad habit of never playing games when we get together. We are always playing protos. For the first time in a while we played a published games and it was nice just to play a game on a Saturday morning.

Going to be a big year for us at TGIK Games as we are really looking forward to the games and the extra content we have for you in the coming year.

If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

What has TGIK Games been up to? #12

Update of Current Games

Now that Charge! and Priests of Olympus have reached the art stage of development, we are ready to move on to our next projects. This weekend we decided what projects we would be working on next. The next six to eight weeks are really important for us because the more we can get done while we wait for art, the farther ahead we will

Arrrsteroid Miners

This has moved to the top of our list. I have not been able to focus on this game in a while but now that we have the open development time, we are really interested in fleshing out the rest of the mechanics and getting this in to prototype form.

Soccer GM

This is number two on the project list. We have playtested the version we’ve got and while we really like the game as it is, we know that the roster creation mechanics need to be streamlined. The possibility for analysis paralysis is really strong in this game and while Aidan loves to tinker with his roster for 15-20 minutes between each season….I do not. Since he and I act as a good proxy for a quick play and AP player with this type of game, we need to work on making the roster process faster.

Deck Builder

Third on the active list is a deck builder game. Well, I say game and I should really say a mechanic. I have described an interesting deck building process and we both like the idea enough to place it third on the development list. We have nothing beyond the mechanic to build from but all games have to start somewhere.

Slow Burn Collaboration

We have also started a slow burn collaboration project where we are going to work on the core mechanics. Once those are finished we are going to circle back with the designer we are collaborating with and if we all like where the mechanics are, we will proceed from there. Since both sides of this collaboration have other projects on the go, we have agreed this is going to be a slow burn project for all of us.

Charge! & Priests of Olympus

These are in the hands of our artist. While we wait

Podcast

Between me going to an UnPub mini and Jon going to BGGcon, throw in Thanksgiving and that means we have not had a chance to sit down and record our next episode. Hopefully we can record an episode this week.

TGIK Games

If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

What has TGIK Games been up to? #11

Update of Current Games

Charge!

We took Charge! to the UnpubMini in SD last weekend and it was a blast. The day started off slow but all that changes when we came back from lunch. Before I was finished with my food, I had my first group of people ask to play the game. For the next 6 hours I was talking about and playing Charge! The feedback was great, nothing systemic (which was awesome!). At one point I had a play tester sit at the table for about an hour and before she left, she was running the demo for me!

A) That was awesome

B) My voice was on the verge of collapse, so the break was welcomed.

The feedback forms we had after the show were all positive. May people asked when the game would be available and we have started a list of people to contact when the Kickstarter campaign is live. It is great to feel like the development of the game is done and now we can focus on art and send out review copies once the art is done. We will probably get a PnP file together as well. If you would like to get your hands on the PnP file please shoot us an email and we will keep a list of interested people.

Priests of Olympus

Priests of Olympus also went to SD and it was just as successful as Charge! The feedback we got was great. There were no systemic changes anyone wanted for the game. What we like to ask people when they have constructive criticism of the game is if the game did not include their suggestions, would it be a deal breaker for the game, or would they still play/buy it. No one said no. Now you could say they just didn’t want to answer truthfully in front of the designers, but judging by the way people answered our questions, we believe they were sincere. People enjoyed the simple yet strategic combat system. The game played in a good amount of time. While Aidan was running the Priests table, it seemed like people were able to pick up the game quickly. I will leave more of the details to Aidan but from what I was able to see and hear, it was a great test.

We believe we are done with the development of this game as well. We just need to move onto art and then we we can work on getting review copies out to people. This will have a PnP file as well, if you would like the files when they are ready please let us know.

Priests of Olympus
Priests of Olympus
Priests of Olympus
Priests of Olympus

Testing/UnPub Mini SD

Our trip down to SD was an incredible trip. We feel great about what we have put together so far and we were able to meet a lot of great designers and great play testers. Thank you to Galvanized Studios for putting the even together, they dud a great job.

We did learn some great lessons at this event and we now have a really good feel for what we want to do in future events like this. The biggest lesson is to bring a friend that is willing to take pictures and document the day. The two pictures I have here are the only two pictures I was able to take the whole day. I will probably write more about this in a H2BaG series.

Podcast

The first episode of Cardboard Architects is online. We are working on the submission process for iTunes and working on all the little things I need to learn about that go into posting a spreading the news about the podcast. We hope you enjoy and hope you stick around for more episodes to come.

TGIK Games

If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

What has TGIK Games been up to? #10

Update of Current Games

I think the big news for us is that we are going to attend UnPubMini in San Diego, Nov 15th. We will be taking Charge! and Priests of Olympus with us. We are looking forward to meeting new people and getting to play our games at an unpub event for the first time.

Soccer GM

We did not have a chance to work on Soccer GM this weekend. Aidan is the lead for Soccer GM so he may have put some work into Soccer GM during the week. I think we are at a point were we need to run two or three more test between the two of us and we need to make an alpha board and we will be ready to test with real live people!

Arrrsteroid Miners

I didn’t get a chance to look at this project this week.

Charge!

We have ordered new decks for the upcoming UnPub event in San Diego. We have some promotional material to work on over the next week or two and we we need to keep plugging away on the rules.

Dice Inc. / Priests of Olympus

Priests of Olympus will be making its first public appearance at UnPubMini in San Diego. We have the prototypes made already and we need to make a nice place holder art version of the prototype so we can get some people to sit down at our table.

Line Drive

In the interested of moving stranded projects along, we have made a board for Line Drive, our baseball game. Since we were done with the rules and ready to test, it made more sense to have a board for the game, so we made one, and now we are going to test it. No time like the present.

The Flicked Element

The Flicked Element is a dexterity game we whipped up months ago, tested it with some friends and it worked really well. The problem has always been the board we used was a piece of poster board, which is tough to transport, and we could never find a reasonably sized substitute for the board. We ended up finding a precut presentation foam core board that folds up and lied flat. There is a small issue with a warp in the board but I think we can fix it with some time and some weights. As soon as that is fixed (as much as it can be) we are going to test the game.

Testing

Looks like we have a lot of testing ahead of us. I am really looking forward to it since it would be nice to have a “portfolio” of options to test with people at our FLGS and the 2-3 game groups we game with during the month.

Podcast

Jon from Sarcastic Robot and myself have recorded the first pilot test episode. It is now on me to get the editing done and out to our test listeners so they can give us some initial feedback.

If you would like to listen to our pilot episode, please email me at c.renshall.tgik.games@gmail.com. The Podcast will be a 15-20 minute microcast focused on the design side of board games. We want to provide a window into the world of design while exploring the use of design concepts and ideas.

Side Projects 

Chris

This is a bit long term-ish idea but I really like the watch it played speed play of Five Tribes. I talked to Aidan about the idea of doing something similar with our own twist. Do you think that is something you would watch? If you knew all the information at the table, would it be fun to watch the players in the game make bad guesses or errors in judgement? Tell me what you think, I am really excited about the possibilities of doing this project and would like some initial thoughts.

Aidan

He is a busy man, I can’t keep up with his schedule!

TGIK Games

If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

What has TGIK Games been up to? #9

Update of Current Games

This was the first weekend where I worked full time on both Saturday and Sunday to move TGIK Games forward. Sadly, not very much of it was current or new game related, but I did do a lot of the behind the scenes set up stuff that makes doing what we want to do on a regular basis smoother and more efficient.

Soccer GM

Second weekend in a row we did not get to work on Soccer GM. It might be a little bit until we get back to this game, at least on the weekend, because we need to focus on other things. Soccer GM is top of the list for projects to develop when we get back, but for now, the game is what it is.

Arrrsteroid Miners

At this point, I have done as much as I can with the prototype that includes all the elements Aidan and I have discussed. The next part of the prototype process is to work on the market system Aidan has up his sleeve and finish up the NPC pirates and miners.

Charge!

We have our first art files! Please feel free to tell us what you think. You can comment on the post or email me at c.renshall.tgik.games@gmail.com.

A little walk through of what you are looking at. The first file is what we are now looking at as the card backs. We really like the shield and the wings. The crown and the other embellishments are not high on out list but we really want to get people’s feedback. The various shield and sword files were the intended card backs but the work better as a game icon where the shield and wings has a “coolness” to them. The two files that include the blue flamed catapult balls are a look at the overall color pallet we are looking at using for Charge!

As well as the art, we have started working on a last edit of the rules before we send them out to the layout artist.

Those are the two big developments on Charge! Art and finalizing rules.

background-2 banner-back better-sword charge-green download_20141014_175907 drop green-fireball

Dice Inc. / Priests of Olympus

We talked briefly about the name “Priests of Olympus” and we decided we were going to stick with that as the new title. While this is the other rule book we need to focus on, we need to finish the other book first and this will be next.

Tree House Kids: See You After School

This is our newest game. The idea is the player will run or be part of one of two teams of kids. Each team will have a tree house as their base and half a field to start a game. Battles will be fought after school and while everyone is at school, each team will be working to get other school kids to join their team. Each team will be allowed to build expansions onto their tree house. Kids will use fun weapons like plunger bolt cross bows and dog droppings grenades. We have spent a grand total of an hour talking about how this game will work. This means that nothing is set in stone right now but we are both excited about making this a live project and it will join the game queue.

Side Projects 

Chris

DUe to technical difficulties, we were not able to record an episode of the podcast last week. So, we are going to try again this week.

If you would like to listen to our pilot episode, please email me at c.renshall.tgik.games@gmail.com. The Podcast will be a 15-20 minute microcast focused on the design side of board games. We want to provide a window into the world of design while exploring the use of design concepts and ideas.

Aidan

He is a busy man, I can’t keep up with his schedule!

TGIK Games

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

If you have comments or questions about our projects or anything else, please feel free to comment below or email me at c.renshall.tgik.games@gmail.com

What has TGIK Games been up to? #9

Update of Current Games

Nothing profound or life changing to say before we get to the games…..Nothing to see here folks…..move along!

Soccer GM

We did not have a chance to work on Soccer GM this weekend. Aidan is the lead for Soccer GM so he may have put some work into Soccer GM during the week. I think we are at a point were we need to run two or three more test between the two of us and we need to make an alpha board and we will be ready to test with real live people!

Arrrsteroid Miners

We were able to move the mechanics along to a point where we can finish the last few parts of the prototype and get in our first plays of the game. When I started Arrrsteroid Miners, I was thinking I could make a prototype from the very beginning and well, I have been proven wrong. I was able to build 1/3 of the pieces needed but had to flesh out some of the mechanics in order to make a reasonable prototype.

Charge!

Big news, we have our first big meeting for art work. Up until now, we have been talking about ideas, but not laid out a plan. Tuesday, we are going to lay out a plan and you will be able to see the art as we progress through the process.

Dice Inc.

The theme-less wonder that is Dice Inc has been re-themed and renamed. Priests of Olympus is the new name for the game. We spend a lot of time trying to fit the mechanics to a real world example and well, that was a bit of a disaster. After 2 hours of trying to think of options, we left the real world and went with a more forgiving theme. Even though the mechanics of the game are based in reality and very close to actual market transactions, we could not get a match that felt right, so we went a completely different direction and went with players being Gods upon Mt. Olympus, moving their priests around the world gaining followers.

Line Drive

In the interested of moving stranded projects along, we have made a board for Line Drive, our baseball game. Since we were done with the rules and ready to test, it made more sense to have a board for the game, so we made one, and now we are going to test it. No time like the present.

The Flicked Element

The Flicked Element is a dexterity game we whipped up months ago, tested it with some friends and it worked really well. The problem has always been the board we used was a piece of poster board, which is tough to transport, and we could never find a reasonably sized substitute for the board. We ended up finding a precut presentation foam core board that folds up and lied flat. There is a small issue with a warp in the board but I think we can fix it with some time and some weights. As soon as that is fixed (as much as it can be) we are going to test the game.

Testing

Looks like we have a lot of testing ahead of us. I am really looking forward to it since it would be nice to have a “portfolio” of options to test with people at our FLGS and the 2-3 game groups we game with during the month.

Side Projects 

Chris

I have the same side project that is starting for real this week. Last week we have a scheduling problem so we had to push back our first recording day to this coming Wednesday. I guess I will have to move the Podcast to the regular updates section at some point? I have left the description of our podcast below and my contact email if you would like to hear the pilot episode.

If you would like to listen to our pilot episode, please email me at c.renshall.tgik.games@gmail.com. The Podcast will be a 15-20 minute microcast focused on the design side of board games. We want to provide a window into the world of design while exploring the use of design concepts and ideas.

Aidan

He is a busy man, I can’t keep up with his schedule!