Blog Archives

How to Build a Game #1 Think Big, Start Small 2.0

If this looks familiar, that’s because it is a post I released 3 years ago! Wow, time flies. My new plan is to go through the old blog and see what I said back then, and apply what I have

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Posted in board games, Chris Thinks, Design, How to Build a Game

Cardboard Architects KS #4 Venom Assault

Chris and Joe talk with Mike Knight about his game, Venom Assault, now live on Kickstarter. iTunes Stitcher Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-feature-4-venom-assault Download: http://traffic.libsyn.com/cardboardarchitects/EpMike_VenomAssault_Complete.mp3 If you would like to have your Kickstarter game (or game to be launched) featured on our

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Posted in Kickstarter, Podcast

Cardboard Architects KS #3 Dirigible Disaster

Chris and Joe talk with designer, Daniel Grek about his game Dirigible Disaster. iTunes Stitcher Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-feature-3-dirigible-disaster Download: http://traffic.libsyn.com/cardboardarchitects/EpDaniel_Grek_Complete.mp3 If you would like to have your Kickstarter game (or game to be launched) featured on our show, please contact

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Posted in Kickstarter, Podcast

Cardboard Architects Podcast Kickstarter Special #2

We would like to talk to designers about their games they plan to launch on Kickstarter or currently have running on Kickstarter. Today, we talk to Emily and Richard of 64 oz games about their upcoming campaign about Braille dice.

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Posted in Kickstarter, Podcast

Cardboard Architects Podcast Kickstarter Special #1

We would like to talk to designers about their games they plan to launch on Kickstarter or currently have running on Kickstarter. Today, we would like to introduce you to Diane and Nick from Shoot Again Games to talk about

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Posted in Kickstarter, Podcast

How to Build a Game #1 Think Big, Start Small

I have this crazy idea that I can help people build the games they want to build. Coming up with ideas is easy, I think we all have tons of ideas for games we would like to see produced or

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Posted in board games, Chris Thinks, Design, How to Build a Game