Compartmentalizing Fear

There are a lot of things that scare me as I do what I want to do. When I was younger I would have told myself that it was ok to quit. Now I don’t have any issues with quitting, but quitting for the wrong reasons is what worries me.

But this isn’t about quitting…..

As what we do becomes more serious, I need to look at my fears and tell myself that it is ok to be “afraid”. I use air quotes here because I don’t want to give the word more power than it deserves. I can carry on doing what I want to do and have the fears along for the ride.

The fears need to be understood as to why they are there and what are the things I can do to make those fears go away. Sometimes the answer is…..there is nothing you can do right now. What do I do about that? I need to place that fear in its own place to be dealt with later. I need to carry on with the things that I love and let the fears work themselves out when the time comes. I know the fears are there and I can identify when I think they should be dealt with.

Giving fears their own place to exist outside the scope of the passion is what allows me to function. Knowing the fears are there and coming up with a plan to get past them will give me a road map for going forward.

Speed Plays coming from TGIK Games

Once we are done with the Mars 4 :45 kickstarter we are going to start filming speed plays of board games. This will be a Youtube based series to start and we’ll maybe move to Twitch after we get into a routine.

This post is going to serve two purposes

  1. Get the word out that we are going to be filming speed plays…..check!
  2. Find out what games you would like to see played as fast as possible

The plan is to play games as close to the intended experience as possible, yet see how quickly we can finish a game. We will not cut corners but we will try to do more than one thing at a time if the flow of the game allows for it.

We have a list of games that people would like to see speed played, we want to know from you what you would like to see speed played. So please let us know either here or on Twitter/Facebook and we will get the games on the list!

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

 

Get a feel for Mars 4:45 online!

Aidan has been working on a digital version of Mars 4:45 and we are ready to release the first version of the digital game.

Click Here to Play! (www.tgikgames.com)

There are two difficulty levels. If you beat the game you will get a surprise at the end.

This is still being built and this is not meant to be the full experience of the game. It will give you the rushed feeling Mars 4:45 is so good at providing and lets you feel the thrill and agony of losing out on claiming a unit. As updates are made they will happen automatically so please check back from time to time.

Basic on how to play:

  • Click on 1s and they will fill a spot on your screen if it is available. If it isn’t the 1s will not move.
  • To move any number card other than a one to the middle of the board, first click on the card you want to move and then click on the unit you want to move that card to.
  • You can move cards from your hand to your shelves (your shelves are the 3 face up columns)
  • The goal of the game is to run out of cards before the other player
  • To fill an empty column click on the face down pile of supplies on the left of your screen.

Those are the basics, there will be an instruction set added in the next update but for now, the basics above should get you though the game.

Enjoy https://www.kickstarter.com/projects/1736097121/mars-4-45

Hi Mars 4:45 Kickstarter Update #1 Amazing Start, Warmed Hearts & New Pledge Level

I guess you could say there is an update section on the campaign page but I wanted to provide updates on the blog as well in case people didn’t want to check their Kickstarter profile but wanted to follow along with the progress of the campaign.

Thank You!!!!!

First off, thank you to everyone that has supported the campaign. If that support was a pledge or a signal boost, the amount of encouragement we’ve received over the last 4 days (depending on when you read this) has been humbling and amazing. It really has been heart warming to see, hear and feel how much people want this game to fund as much as we do. There have been a few moments where things had slowed down and it was another supporter reaching out with encouragement that got me out of my own funk and focus on what needed to be done next.

Lessons when running a campaign

Speaking of which, there have been some early lessons from the campaign. Before I hit those lessons I want to mention. None of these lessons are new compared to what we hear from others who have run a campaign. The reason I want to share lessons you have probably already read about is to drive home the point that there is no substitute for experience. That experience can apply to making a prototype and getting it in front testers or starting a campaign. Anyway…..the lessons. Start telling people about your game AS SOON AS POSSIBLE!!!!!!! When you go live there should be two things that people say to you. “We are really glad to finally see this live and we are happy to support you” and “I’ve really enjoyed following along with the progress of the game, its great to see it live”. There should be no one in your circle of people that is surprised you are live on Kickstarter. I say this not for the reason that everyone in your circle should pledge, thats not for everyone. But everyone in your circle will want to encourage and support your efforts. You never know who they know that they think will like the game. And there will be times when you need people giving you a boost.

Speaking of which, lesson number 2. Take a break during the campaign. When I started researching how to run a campaign I ran into a lot of “Kickstarter is another job and you need to tend to the campaign 24/7”. I don’t doubt that a campaign takes up a lot of your time, what I worry about is your metal state. There will be times when there are no pledges for hours and coming off the high of the first 24 hours and lots of people providing encouragement that is a tough switch to make. I had to stop looking at my phone and tell myself to take a nap. The other lesson I learned the is closely related to taking a break is, when things slow down, only worry about the next pledge. It is not healthy to look at the funding goal and think “how the heck am I going get there?” Break it up into one pledge at a time and the micro goals of breaking the next 100s place will help you focus on the job at hand.

Finally, be flexible with your plan. When we launched the campaign, we did not want to offer a pledge level where people could purchase more than one game at a time. We did not want people to think they could get to games and have other colors or be able to play with more players. Then we started having success with the Galactic Magnate pledge level and it was obvious to us that there was an appetite for higher value pledge levels. We then had a discussion about what a multi copy pledge level would do for the campaign. We reach a conclusion and we changed our theory so we added a new pledge level.

A New Pledge Level!!!!!!

Speaking of which, we have a new Pledge level. The Souvenir from Mars pledge will be for two copies of the base game. The conclusion we reached was that when people play the game with friends or family, they will get hooked. We wanted to give original backers a way to evangelize the game in the form of a gift or having an extra copy for friends and family that liked the game. That made a lot of sense to us as it is important to consider the future health of the game and assuming we fund, we want to continue to spread the word on the awesome that is Mars 4:45. We also want to help our existing fans tell future fans about the game so creating this pledge made sense to us on a lot of levels.

Enough Babble

Thats it for now, a really good first 4 days and we hope to carry this momentum onto the main funding goal and then on to the stretch goal. Thank again for all your support in all it’s forms!

https://www.kickstarter.com/projects/1736097121/mars-4-45

 

Kickstarter Special Episodes #6-9: Mars 4:45

Here are episodes 6-9 of the Kickstarter specials we recorded.

Episode 6 – Spreadsheets Suck

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-6-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep006_Complete_KS.mp3

Episode 7 – Our Chief Playtester

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-7-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep007_Complete_KS.mp3

Episode 8 – Funding Goal & Pledge Level

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-8-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep008_Complete_KS.mp3

Episode 9 – We’re rolling to the launch pad!

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-9-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep009_Complete_KS.mp3

 

 

Kickstarter Special Episodes #1-10: Mars 4:45

Here are episodes 1-9 of the Kickstarter specials we recorded.

Episode 1 – Bringing the Game together

Libsyn Link: http://traffic.libsyn.com/cardboardarchitects/Ep_001_Complete.mp3

Download: http://cardboardarchitects.libsyn.com/kickstarter-special-mars-445

Episode 2 – An Update on our progress getting ready for launch day.

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-2-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep_002_Complete.mp3

Episode 3 – Lets talk about the amazing artwork with the artist!

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-mars-445-3

Download: http://traffic.libsyn.com/cardboardarchitects/Ep_003_complete.mp3

Episode 4 – The backstory of Mars 4:45

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-4-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep004_Complete_KS.mp3

Episode 5 – Taxes, thats right Taxes. Calm down, I know you are excited about this episode.

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-5-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep005_Complete_KS.mp3

Episode 6 – Spreadsheets Suck

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-6-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep006_Complete_KS.mp3

Episode 7 – Our Chief Playtester

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-7-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep007_Complete_KS.mp3

Episode 8 – Funding Goal & Pledge Level

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-8-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep008_Complete_KS.mp3

Episode 9 – We’re rolling to the launch pad!

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-9-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep009_Complete_KS.mp3

Episode 10 – We’re Live!!!! (and we are very tired)

Libsyn Link: http://cardboardarchitects.libsyn.com/kickstarter-special-10-mars-445

Download: http://traffic.libsyn.com/cardboardarchitects/Ep010_Complete_KS.mp3