Blog Archives

Let’s Design a Game #12 The Death of a Game

If the lack of update regarding this series didn’t give it away (or the title of this post for that matter) Who Are You Working For is Dead. And I want to talk about why and what I learned from

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Let’s Design a Game #11 Random Thoughts…Major Problems and 2 Players

This post out of order but it is part of the process so I am going to insert it here and give you fair warning. The first time I talked to Aidan about this game, I dawned on me that

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Let’s Design a Game #10 The Agents

Today we will give you the details on the agents. Currently there are 48 agents in the game. Agents are used to pass skill checks for contracts and act as a way to boost die rolls. Each agent has one

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Let’s Design a Game #9 The Main Mechanic, Revisited

  Even though there has been a lot of progress on the game, I need to update you on the main mechanic because we made a change to the way it works and I don’t want to cover anything else

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Let’s Design a Game #8 Checking in With Aidan Part 2

We spent most of the time talking about the main mechanic, but the benefit of working with a co-designer are the ideas that can spawn and being able to talk about them immediately. Aidan had the idea to change the

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Let’s Design a Game #7 Checking in With Aidan Part 1

The best part of being part of a design team is having a co-designer to check in with when you are working on a separate project. I took what I had on my white board and what I had made

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Let’s Design a Game #6 Picking a Theme

I start 98% of our games with the mechanics first. I have tried to make games with the theme first but I find that making mechanics fit to a theme is more painful than finding a theme that fits a

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