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So You Want to be a Playtester? #9 Giving Feedback

The main reason we are all here testing games is to give and get feedback. Designers are going to many different ways to go about getting feedback. If this is an organized playtesting convention, there will be pre-printed forms for

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So You Want to be a Playtester? #8 Learn How to Break a Game

I think the most valuable skill to have at a playtest table is the skill to break a game. All the other skills are very important but as a designer, I always appreciate it when a player break our game.

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So You Want to be a Playtester? #7 Play Games Like a Designer

In the previous post of this series, we talked about chatting with the designer and some of the benefits of having those conversations. One of the specific things you should ask a designer is how they play games. I can’t

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So You Want to be a Playtester? #6 Chat with the Designer

Having run playtests I can tell you that I like it when I get to hear from my playtests what games they like to play, how long they have been a gamer and in general, talk about things other than

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So You Want to be a Playtester? #5 Could You Teach This Game?

I try to write these as general as possible, but I am going to be a little more specific today. One of the questions I ask all my playtesters at the end of a play is, “could you teach this

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So You Want to be a Playtester? #4 Try Different Strategies

When I was a kid, I would play one or two different strategies in the games we played and that was about it. I watch the people at game night and I would say half the crowd like to play

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So You Want to be a Playtester? #3 Go With The Flow

As a designer, what I love about early playtests is the ability to make changes as we go along during a test. When you go into a playtest, you should know that there might be significant rule changes made during

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