Monthly Archives: May 2016

Mars 4:45 The Rules (Update Rules & Video!)

When we started on this design journey, the first game we really developed for a Kickstarter campaign was Charge! and army building card game. That game has been re-themed into Mars 4:45 a Colony building card game. I will write

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Posted in How to Build a Game, Mars 4:45

Brainstorming Some Games #3 Missile Defenders

Today we digitize some notes on a missile defenders game. Our Patreon

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Posted in Design, game design, Our Games, youtube

Cardboard Architects Ep. #38 Play Games with Other People

Episode Thirty – Eight We talk about how we approaching playing our games during playtests, and playing games at game night. iTunes Stitcher Libsyn Link: http://cardboardarchitects.libsyn.com/episode-38-designers-never-win-playtests Download: http://traffic.libsyn.com/cardboardarchitects/Ep38_Complete.mp3 Find us on Twitter (Follow Us!) and Facebook (Like Us!) If you have any

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Posted in Podcast

Cardboard Architects Ep. #37 What Have You Played for me Lately

Episode Thirty – Seven We talk about the games we played while we were “away”. We at least while we were apart. iTunes Stitcher Libsyn Link: http://cardboardarchitects.libsyn.com/episode-37-we-played-some-games Download: http://traffic.libsyn.com/cardboardarchitects/Ep37_Complete.mp3 Find us on Twitter (Follow Us!) and Facebook (Like Us!) If you have

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Posted in Podcast

Brainstorming Some Games #2 First Person “Shooter” Co-op Base Defense

Brainstorming some more, but this time we are making progress on a previous thought. A first person shooting base defense game. Our Patreon

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Posted in Design, game design, Our Games, youtube

Cardboard Architects Ep. #36 We’re Back!!!!

Episode Thirty – Six After two months of not getting to talk design, Joe is back in his new place, at a new job, with real internet. Welcome back to the 21st Century Joe! Even Chris has a new job……so

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Posted in Podcast

Welcome to the NecroMansion #3

I got myself in a really good head-space for the future of NecroMansion! Our Patreon

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Posted in Design, game design, Our Games