Monthly Archives: October 2015

How to Build a Game #86 Tutorials

Learning games is hard. Reading a lot of text, trying to teach other people who learn in different ways. Someone needs to read the rules before they get to play the game. All of that and no one has played

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

Cardboard Architects Podcast Episode #8 Design Styles

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the

Tagged with: , , , ,
Posted in Podcast

How to Build a Game #85 One Card Face, Many Functions

Cards might be the most useful tool for a designer. Cards can be hidden information, cards can perform more than one function at the same time. Cards can save on the cost of components and allow for the game to

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

Cardboard Architects Guest Interview #1 Doug The Board Game Baker

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the

Tagged with: , , , ,
Posted in Podcast

How to Build a Game #84 Look For Dead Space

Be on the lookout for what I like to call dead space in your games. I consider dead space to be a spot in the game that is being underutilized or being utilized in a way that could be accomplished

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

Cardboard Architects Chats with Pete #1 Go is Life

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the

Tagged with: , , , ,
Posted in Podcast

How to Build a Game #83 Designer Challenge: Score Tracks

I would like to issue a challenge to myself and all you designers reading this. I would like to see score tracks become something more interesting or more versatile. I play a fair number of games that use score tracks

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game