Monthly Archives: August 2015

How to Build a Game #73 Play Your Games in Public

In our last post we talking about playing games in public. While we focused on playing published games in public, I wanted to take the time to talk about playing your own games in public. Even if they are in

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How to Build a Game #72 Play Board Games in Public

Once or twice a week I meet with friends for some lunch time gaming. We meet at a restaurant down the street and we play a game. Without fail, we have at least one and usually more than one person

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How to Build a Game #71 Math Series #1 Math is Fun!

Except in board games. Well…too much math is a problem. I actually really enjoy a good math-y game but as a designer I have to be aware of how much is too much. I don’t know if this is a

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How to Build a Game #70 Does Your Game Have a Design or Player Problem?

Please give me a moment to set the table. Finding a way to get your game design to work properly can be really complicated.  People are really complicated. When you get feedback about your game, you sometimes need to ask

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So You Want to be a Playtester? #7 Play Games Like a Designer

In the previous post of this series, we talked about chatting with the designer and some of the benefits of having those conversations. One of the specific things you should ask a designer is how they play games. I can’t

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So You Want to be a Playtester? #6 Chat with the Designer

Having run playtests I can tell you that I like it when I get to hear from my playtests what games they like to play, how long they have been a gamer and in general, talk about things other than

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How to Build a Game #69 What Goals Are We Shooting For?

When I have a game where players need to collect a certain amount of goods to fulfill orders and score points, I used to have a problem early on with trying to figure out how much stuff and for how

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