Monthly Archives: July 2015

How to Build a Game #68 How Many Playtests Do You Need?

Now that you have built a prototype of your game, how many times to you need to test the game overall? How many tests until you make a new prototype or upgrade to a nicer version? How do you know

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So You Want to be a Playtester? #4 Try Different Strategies

When I was a kid, I would play one or two different strategies in the games we played and that was about it. I watch the people at game night and I would say half the crowd like to play

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So You Want to be a Playtester? #3 Go With The Flow

As a designer, what I love about early playtests is the ability to make changes as we go along during a test. When you go into a playtest, you should know that there might be significant rule changes made during

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So You Want to be a Playtester? #2 Expectations

When you are going into a playtest, you should have your expectations in the right place. You are going into a game that is not complete and looks nothing like a completed game. Prototypes can range from hand written on

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How to Teach Games

Originally posted on Boards and Barley:
Teaching games is like an upside down pyramid. Photo Credit: ¬©hassansagheer via DeviantArt, Inverse Pyramid, Louvre Museum. I do not own this material. I’ve had several friends tell me that I am good at…

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How to Build a Game #67 Player Motivation

  When you are in the early stages making your game, ask yourself, why would a player want to do this action? Why would a player want to this action over another? What is it that would make a player

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How to Build a Game #66 Designing With a Time Budget

Designing games takes a lot of time. We all have things going on in our lives that take priority over design and we have to manage our time around life so we can work on the designs we love. When

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