Even though there has been a lot of progress on the game, I need to update you on the main mechanic because we made a change to the way it works and I don’t want to cover anything else until you have a chance to see it. For specifics, please see the previous post about the Main Mechanic since I don’t plan to cover the main mechanic in great detail in this post.
Players will start with the same set of contract cards
Players will also have a set of contract ID cards.
Above are the contract ID cards which include one card for each region and a set of numbers 1 thru 8. Players will be able to ID the contract(s) they turned in using these cards.
Players will now select one of their contracts to give to the collector. They will also set aside, face down, the ID cards that match the contract they turned in.
The contract collector will shuffle the contracts and display them in the middle of the table
Now that the contracts have been shown to the table. Players will start playing agent cards for the various contracts and accept or deny cards.
When players place an agent on a job, they will use a token to ID which agents belong to them. Players can play more than one agent on a job.
When a contract has 4 accept/deny cards played on it, the A/D cards are revealed, if there is an accept card, the job is attempted. If all the cards are deny, players take their agents back and the and the A/D cards are held until the end of the round.
Prior to this method, we were worried that players might forget what mission was theirs and two players might claim the same contract. Our plan was to test the game as it was and see if that was really a problem. While we were talking about this game this past weekend (6/12) we came up with this solution and I spent the rest of the weekend working on changing the prototype around. There were a few other changes but I will cover that in a later post.
As always, feel free to check out our google doc and leave us comments or questions.
If you have any comments or questions, leave a comment here or email Chris at firstname.lastname@example.org
If you have made it this far, would you like to go a little farther? We have a regular Google hangout with other designers. We talk about the games we are working on and share helpful tips and ideas on how to make designing our game easier. We meetup every other Saturday. Either comment here or tweet me or email me and I will add you to the list and send you a link to the Google hangout.