Monthly Archives: June 2015

How to Build a Game #64 Scripted Play & Incentives

This is a personal preference, but I really dislike scripted play. A specific example is when I play a game of Coup. Whenever a player has the coins for a coup, the immediate question is “Who has two cards left?”

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Board Game Evangelist

This is the kind of thing I would tweet about but the stories will take more than 140 characters so I figured I would write a quick post about it. A co-worker of mine asked me last week about the

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Let’s Design a Game #11 Random Thoughts…Major Problems and 2 Players

This post out of order but it is part of the process so I am going to insert it here and give you fair warning. The first time I talked to Aidan about this game, I dawned on me that

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Let’s Design a Game #10 The Agents

Today we will give you the details on the agents. Currently there are 48 agents in the game. Agents are used to pass skill checks for contracts and act as a way to boost die rolls. Each agent has one

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Let’s Design a Game #9 The Main Mechanic, Revisited

  Even though there has been a lot of progress on the game, I need to update you on the main mechanic because we made a change to the way it works and I don’t want to cover anything else

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Let’s Design a Game #8 Checking in With Aidan Part 2

We spent most of the time talking about the main mechanic, but the benefit of working with a co-designer are the ideas that can spawn and being able to talk about them immediately. Aidan had the idea to change the

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Let’s Design a Game #7 Checking in With Aidan Part 1

The best part of being part of a design team is having a co-designer to check in with when you are working on a separate project. I took what I had on my white board and what I had made

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