Monthly Archives: May 2015

Let’s Design a Game #3 Asking Myself Questions

Before I hit the white board, I started to ask myself a bunch of questions about the Negotiation game in order to get my bearings. I wanted to have a better idea of what I wanted to accomplish. I have

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Let’s Design a Game #2 Picking the Project

I spent a couple days thinking about the list of game ideas and there were three that stood out to me. Projects 1 (Blind Negotiation), 6 (Worker Placement) and 4 (Collecting Allies) were the most interesting to me. While I

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Let’s Design a Game #1 Brainstorming for Our Project

I would like to introduce you to a new series, Lets Build a Game. I have no idea if this is going to work but I would like to take you through my thought process as I design a game

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What Games Mean to Me #20 Try, Try Again

Another great lesson I get from games is to try, try again. I know this is a basic rule that we are taught as children, but there is something about games that makes the lesson stick. I think about the

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What Games Mean to Me #19 Games Taught Me Game Analysis

When I played games in High School and College, when the game was over, the winner cleaned up and the rest of up turned on a movie. When I got back into games a couple year ago, I started to

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How to Build a Game #63 Another Reason to Play Finished Games

Does the situation sound familiar? Just starting to work an idea, you have the concept laid out and you have the experience you want built into your game and not you have to apply the math required so your game

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How to Build a Game #62 Build in Adjustment Points

Balancing a game is really important. Making sure players have different paths to victory and giving players unique players that are not over powered is required if you want your game to work properly. When games are out of balance,

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