Monthly Archives: April 2015

How to Build a Game #59 Expand Your Skill Horizons

Part of making your games successful is expanding your skills outside of design in order to make your games successful. The skills I am talking about are include marketing, communication, public speaking, sales, market research and the list goes on.

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

How to Build a Game #58 Break Your Own Games

This might be a bit obvious, but I believe it is worth stating “out loud.” Learn how to break your own games. Play testing is not only difficult to set up but it takes a long time. Save yourself a

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

Board Games Used For Education #3 Teach the Tools of the Trade

What makes games easier to learn is a familiarity with the mechanics played in one game that show up in another. Expanding on this idea, what makes games easier to design is a familiarity with the types of tools designers

Tagged with: , , , , , , , , ,
Posted in Education, Education Games

How to Build a Game #57 Watch Other Players Play Published Games

One of the biggest challenges with play testing is getting enough people together to have a play test. Knowing this, designers should look to ways to make regular gaming session as useful as possible. This doesn’t mean you being your

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

What Games Mean to Me #17 My Brain Craves Games

Games turn my brain on. I don’t know if my brain is wired for games but when I play games I feel like my brain is working at peak efficiency. That is not to say I play them any better

Tagged with: , , , , , , ,
Posted in What Games Mean to Me

How to Build a Game #56 Check in During a Playtest

When designers play test their games, it is standard procedure to ask your testers what they thought of the game when the game is over. One testing technique we have started usign is to ask players how they feel at

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

How to Build a Game #55 Take a Step Back

As we work our way through our designs, it is really easy to get lost in weeds of the game. There are times during your project that you should consider taking a step back and looking at your game as

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 3,178 other followers