Monthly Archives: January 2015

What Games Mean to Me #13 Help me Exercise

Before I got into game design, my daily routine was to wake up really early, go to work, drive home, lay down on the couch and nap until my wife got home, make dinner. Then games came along and while

Tagged with: , , , , , , ,
Posted in What Games Mean to Me

How to Build a Game #51 How to Fix Things (#3)

Down Time…. In one of my gaming groups we have a player that is constantly on their phone in between turns and we have another that will read a book in between turns. As annoying as I find this as

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

What Games Mean to Me #12 Help with Housework

Really, board games help keep my house cleaner than it normally would. Stay with me, I will explain and it is quite simple. I spend a lot of time working on game related content. Reading, writing, designing and building a

Tagged with: , , , , , , ,
Posted in What Games Mean to Me

How to Build a Game #50 How to Fix Things (#2)

Luck…Love it, Hate it or somewhere in between, I have never been a big fan of what I call direct contact luck. Mostly because I tend to not have any when it comes to games built around luck. When it

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game

What has TGIK Games been up to? #14

Update of Current Games No update for current games this week. This weekend was all about setting up our long term content projects. Designer Google Hangout This weekend was our first designer hangout and it went very well. We met

Tagged with: , , , , , , , , , , , , , , , ,
Posted in Company Update

What Games Mean to Me #11 Gives Me Focus

Being part of the Millennial crowd, I have stereotypically little in the way of attention span. I was (and still am) a terrible student because school was boring on a scale of “there has to be a better way.” I

Tagged with: , , , , , , ,
Posted in What Games Mean to Me

How to Build a Game #49 How to Fix Things (#1)

Let me start by saying, I don’t think the things I write about in this part of the H2BaG series are wrong, I just view them as something I like to minimize in the games we design and I think

Tagged with: , , , , , , , , , , , , , , , ,
Posted in How to Build a Game