Cardboard Architects Podcast Episode #19 Our Worst Games Ever

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Episode Nineteen

Today we look at some of the worst games we have ever designed. We try to talk our way through the problems to see ifour games are salvagable.

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Libsyn Link: http://cardboardarchitects.libsyn.com/episode-19-our-worse-games-ever

Download: http://traffic.libsyn.com/cardboardarchitects/Ep019_Complete.mp3

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If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Cardboard Architects Podcast Episode #18 Unloved Games

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Episode Eighteen

Today we look at some games that did not make the first cut and need a second look. Can they be saved, is there a diamond in the rough we didn’t see the first time?

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Libsyn Link: http://cardboardarchitects.libsyn.com/episode-18-unloved-games

Download: http://traffic.libsyn.com/cardboardarchitects/Ep018_Complete.mp3

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If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Cardboard Architects Guest Interview #6 Dave Ferguson

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Today we interview Dave Ferguson. He is the designer of The Great Debate.

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Libsyn Link: http://cardboardarchitects.libsyn.com/designer-interview-dave-ferguson

Download: http://traffic.libsyn.com/cardboardarchitects/EpDave_Complete.mp3

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If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Cardboard Architects Podcast Episode #17 Pitching Our Games

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Episode Seventeen

We talk about our experiences pitching games and the lessons we learned.

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Libsyn Link: http://cardboardarchitects.libsyn.com/episode-17-how-did-your-pitch-go

Download: http://traffic.libsyn.com/cardboardarchitects/Ep017_Complete.mp3

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If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Cardboard Architects Guest Interview #5 Larry Bogucki

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Today we interview Larry Bogucki. We talk abuot his game War Party and the upcoming stand alone sequel, Conquest & Carnage

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Libsyn Link: http://cardboardarchitects.libsyn.com/designer-interview-larry-bogucki

Download: http://traffic.libsyn.com/cardboardarchitects/EpLarry_Complete.mp3

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If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Cardboard Architects Podcast Episode #16 The First Player Problem

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Episode Sixteen

We talk about another video from the Extra Credits YouTube channel. This time, it is the First Player Problem

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Libsyn Link: http://cardboardarchitects.libsyn.com/episode-16-the-first-player-problem

Download: http://traffic.libsyn.com/cardboardarchitects/Ep016_Complete.mp3

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If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com

Cardboard Architects Podcast Episode #15 Tools of the Trade

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. We want to help designers with tips and trick we have learned along the way. We want to talk about the importance of games and what they have to offer to gamers and non-gamers. We want to talk to other designers about their games and provide concrete examples of what the design and development phase of a game sounds like. We might even review some games from a designer’s point of view. All that, and we might even talk about the games we are working on. All of this in 1d6 plus 15 min! Thank you for listening and we hope you enjoy the show!

Episode Fifteen

We set out to make the driest episode ever. We came pretty close by talking about a bunch of websites and other tools we use to make the games we love.

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Libsyn Link: http://cardboardarchitects.libsyn.com/episode-15-tools-of-the-trade

Download: http://traffic.libsyn.com/cardboardarchitects/Ep015_Complete.mp3

Find us on Twitter (Follow Us!) and Facebook (Like Us!)

If you have any comments or questions, leave a comment here or email Chris at c.renshall.tgik.games@gmail.com