By the Hype…..
A lesson I had to teach myself early on was to ignore the hype and the “new hotness”.
The trouble with game design is that it takes forever. The whole time you are working on your game, there are hundreds of games being released. Everyone is getting excited about game x and game y, while you are spending months working on your game feeling like you are getting left behind. Other designers might not feel that way, but I struggled with that early on and really had to force myself to stop looking at everything else that was being released and just focus on the games we were working on.
No matter what the theme or mechanic which is really popular, there will always be fans of the type of game you are working on. Even if your theme is not part of the new hotness, keep designing your game. There is nothing that can stop you from looking at theme when you are done and changing it. As long as you stay focused on what makes your game unique, the current hotness chatter is meaningless to your yet to be released projects.
If you have any comments or questions, leave a comment here or email Chris at email@example.com
If you have made it this far, would you like to go a little farther? We are thinking about starting a regular Google hangout with other designers. We can try to design a game together, we can talk about designers we are working on, you can ask us questions. We can make it whatever we want. What we really want to do is get to know the people that are willing to read all the way to the bottom of our posts. Please contact Chris on Twitter or send him an email and if we are able to get a minimal amount of interest, we can work on putting something together.