Monthly Archives: November 2014

Programming Note – Thanksgiving Week

Thanksgiving week is like Sunday, No post for Thanksgiving week… This week is Thanksgiving. What that means for the blog is that I will have friends and family floating around and I am not really sure what I will be

Posted in Company Update

How to Build a Game #37 A Stealthy Playtest

One of the challenges of receiving good feedback from a play test is the challenge of getting “real” feedback. Play testers, in my experience, have a hard time giving a bad opinion about a game. Game Nighters however, don’t have

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Posted in How to Build a Game

What has TGIK Games been up to? #11

Update of Current Games Charge! We took Charge! to the UnpubMini in SD last weekend and it was a blast. The day started off slow but all that changes when we came back from lunch. Before I was finished with

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Posted in Company Update

How to Build a Game #36 Ask Your FLGS (If You Have One)

If you have a FLGS you can go to on a semi regular or regular basis, talk to them about the business side of the industry. That doesn’t mean ask them about their financials, but ask them about the industry.

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Posted in How to Build a Game

How to Build a Game #35 Don’t Get Distracted

By the Hype….. A lesson I had to teach myself early on was to ignore the hype and the “new hotness”. The trouble with game design is that it takes forever. The whole time you are working on your game,

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How to Build a Game #34 Prototype Problems: Where Do I Get My Stuff?

We talked about the designer box of many thingsĀ in a previous post. Now we are going to talk about the places we go to build it. Craft Store Whatever craft store you have near you, in our case it is

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How to Build a Game #33 Reviewers are Your Friends

Get Familiar with the Reviewer “Landscape” If you plan to design a game to a point where you want people talking about your game, you need to get to know the world of board game reviewers. Reviewers are a valuable

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