Monthly Archives: October 2014

How to Build a Game #25 What Makes Your Game Special?

What makes your game different? When you are building your games, designers need to think about what makes their games different. It could be anything, it could be the art, a neat twist on a mechanic or theme. Even though

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How to Build a Game #24 Another Fix If You’re Stuck

There are times when you are stuck in the design process and you can’t work your way out of the problem. Maybe the theme is getting in the way or the mechanics you are using might be slightly off from

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How to Build a Game #23 How often should you Brainstorm?

Every. Single. Day. Well, if you can, but really you should brainstorm as often as you can and you should challenge yourself to think of at least one new idea everyday. Even if you are not able to think of

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How to Build a Game #22 Dissect Your Process to Make it Better

Making Game Design More Than a Hobby If you want to make game design more than a hobby and try to make it a living, or a hobby that pays ¬†on a “part-time” basis, you are going to have to

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What has TGIK Games been up to? #10

Update of Current Games I think the big news for us is that we are going to attend UnPubMini in San Diego, Nov 15th. We will be taking Charge! and Priests of Olympus with us. We are looking forward to

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Posted in Company Update

How to Build a Game #21 A Different Way to Playtest

Let me preface this post by saying that I am not sure if this is common among designers, but it is a technique I use to make our games so here goes…. Since getting together to playtest our games can

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How to Build a Game #20 Give Yourself a Challenge

If you are like me (and I think most designers), you have multiple projects going on at one time. In my experience, I get temporarily burnt out on a project and I need to move on to something else for

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