Update of Current Games
I feel like we have hit a new level of commitment to TGIK Games. When I am not working on a new or active designs, I feel like I should be working on something else TGIK related. I am now at a point where I want to make a nightly schedule for myself to keep on track. However, the challenge of finding a balance between life things and the time design requires is tough. But the design/business building bug inside me is starting to win and I really need to focus my commitment and work towards larger goals. Preamble done, on to the games!
We were able to work on Soccer GM this past weekend and we have added to the “decision tree”. After our first play through, we found that while we would spend time building the team, we would make no roster decisions during the season. To fix this, we have added injuries to the season and what this does is to force players to think about their bench players and keep in mind overall team depth. Aidan also made up some new player cards, we added a drafting system at the start of the game and we updated the schedule system. We think there is a good game here and a system that can be applied across a lot of sports. It would be nice if this became the base to a system franchise.
It turns out the prototype for Arrsteroid Miners is a beast, mainly due to the fact that I have tried to build the proto while framing out the game. Maybe not the best plan of attack but it is what it is at this point so I am still working on finishing the prototype.
Nothing new to report
Had an awesome play test last week and we believe this game is ready to have a theme worked out and then send it out to the world to be blind tested. It came together very well in the last 2-3 play tests and with no systemic issues reported, we are very happy.
No side projects this week, need to focus on what we have in front of us and move those projects forward.
I think he is in the same boat as me.