Monthly Archives: September 2014

What has TGIK Games been up to? #7

Update of Current Games I feel like we have hit a new level of commitment to TGIK Games. When I am not working on a new or active designs, I feel like I should be working on something else TGIK

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Posted in Company Update

Programming!

Hey guys, this is my first post, and I wanted to share a little bit about what I’m working on. We’re in the early prototyping-and-testing phase of a “Soccer GM” game, in which the goal is to build a team

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Posted in Design, Our Games

How to Build a Game #10 Know How to Teach Your Game

This is going to sounds strange, but learn how to teach your game. When I started out on this game design path, I would spend hours working on game mechanics and more hours working on a playable prototype, I would

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Posted in How to Build a Game

What has TGIK Games been up to? #6

Update of Current Games We are adding to the current games list! Now that Dice Inc is in full play test mode and Charge! is in a holding pattern for the next 4 weeks, we are moving on to our

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Posted in Company Update

How to Build a Game #9 Work on Your Elevator Pitch

When the time comes to start talking about your game to people outside your core play testing group; have a well rehearsed elevator pitch. Can you sum up your game in less than a minute? I am not talking about

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Posted in How to Build a Game

How to Build a Game #8 Build Your Prototypes Early

Build your first prototype as early as you can. Your first prototype does not have to be pretty, doesn’t have to be seen by anyone else, it just has to exist. The benefits of producing your first prototype are numerous.

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Posted in How to Build a Game

What has TGIK Games been up to? #5

Update of Current Games So, I was on vacation last week and I tried something crazy……I unplugged…..sort of…..by choice…..but not really. Let me explain. Turns out that not taking a vacation for 18 months means you accrue lots of vacation

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Posted in Company Update