This is some really good reading!
Board game groups are fragile things. There are lots of things that can cause a game group to fall apart: problems with the venue, people moving away, personality conflicts, romantic breakups, and so on.
But there’s one thing that destroys game groups, alienates new players, and causes people to ignore certain games for the wrong reasons. And I don’t think anyone’s really pinned it down now until now. It’s competitive imbalance.
Competitive imbalance happens when you mix casual players with intensely serious players. Casual players play for the social interaction. A casual player will joke with the other players, immerse himself in the game’s theme with some light roleplaying, and generally accept making a possibly suboptimal decision if it means not taking a long time on his turn. A serious player will calculate her options carefully, only focus on the mechanisms of the game relevant for her best possible…
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